Sunday, February 22, 2015

Super Crazy - ECW - 1999

=========================================
======= SKILL AND PARAMETER STATS =======
=========================================

SKILL
-----
Name...........................Super Crazy
Class..........................Junior
Height.........................173cm
Weight.........................95kg
Gender.........................Male
Birthdate......................12/3/1973
Country........................Mexico
Wrestler Rank..................B
Charisma.......................B
Offensive Skill................Luchador
Return Skill...................Luchador
Critical Type..................Finisher
Special Skill..................Stardom
Recovery.......................Good
Recovery (bleeding)............Good
Breathing......................Good
Breathing (bleeding)...........Normal
Willpower......................Medium
Willpower (bleeding)...........Medium
Neck Endurance.................Normal
Arm Endurance..................Normal
Back Endurance.................Normal
Leg Endurance..................Normal
Movement Speed.................Fast
Ascend Speed...................Fast
Ascend Skill...................Run

PARAMETER - OFFENSE
-------------------
Punch..............3
Kick...............5
Throw..............3
Joint..............3
Stretch............2
Power..............6
Agility............9
Arm................5
Tech...............8
Rough..............2
Overall............3
Entertain..........4

PARAMETER - DEFENSE
-------------------
Punch..............4
Kick...............4
Throw..............5
Joint..............5
Stretch............4
Flying.............8
Body...............4
Lariat.............4
Tech...............7
Rough..............4
Overall............4
Entertain..........8

TOTAL SKILL POINTS (on a scale from 0-380): 174

========================================
=============== MOVELIST ===============
========================================

Specialty moves are marked with [S]. 
Finisher is marked with [F].
REPLACEMENT MOVE IS MARKED WITH [Re].

KEY:

([]) = Square button
(X)  = X button
(O)  = Circle button

STRIKES
-------
Standing ([])....................Middle Kick
Standing (X).....................Combination2
Standing (O) + d-pad.............Low Dropkick
Standing (O).....................Drop Kick
Standing ([]) + (X)..............Flying Kneel kick
Running ([]).....................Leg Scissors
Running (X)......................FLYING KNEEL KICK [S]
Running (O)......................Swing DDT
Running Counter ([]).............Leg Scissors
Running Counter (X)..............Pinwheel Backbreaker
Running Counter (O)..............Frankensteiner
Run to corner....................Flying Kneel Kick
Co-op Irish whip to corner.......Flying Kneel kick
Corner-to-center attack..........None
Running Dive to outside..........Sasuke Special 1
Slingshot to outside.............La Quebrada
Slingshot to inside..............Swan Dive Dropkick

POST 
--------------------
Post ([])........................Tope Atomico
Post (X).........................Moonsault Press
Post (O).........................Diving Kneel kick
Post ([]) + (X)..................FLYING TORNADO DDT [S]
Cage Dive........................Moonsault Press

GRAPPLES
--------
Grapple ([]).....................Elbow Smash
Grapple ([]) + Up................Body Slam
Grapple ([]) + Left/Right........Cyclone Whip
Grapple ([]) + Down..............Drop Toe Hold
Grapple (X)......................Low Dropkick
Grapple (X) + Up.................Frankensteiner Whip
Grapple (X) + Left/Right.........Rapid Dragon Screw
Grapple (X) + Down...............Rev Waterwheel Drop
Grapple (O)......................High Jump Face Buster
Grapple (O)......................Vertical Brainbuster
Grapple (O) + Left/Right.........Vertical DDT
Grapple (O) + Down...............POWERBOMB WHIP [S]
Grapple ([]) + (X)...............SPINNING DOCTOR BOMB [F]("Crazy Bomb")
Back Grapple ([])................Enzui Kneel Kick
Back Grapple (X).................Reverse DDT
Back Grapple (O).................Angle Rolling Pin
Back Grapple (O) + Up/Down.......Reverse Face Buster
Back Grapple (O) + Left/Right....German Suplex Whip
Back Grapple ([]) + (X)..........Michinoku Driver
Back Grapple Counter ([])........Rolling Pin Fall
Back Grapple Counter (X).........Back Switch

OPPONENT DOWN MOVES
-------------------
Opponent Face Up at Head (X).....Dropkick (Back Head)
Opponent Face Up at Head (O).....Delphin Clutch
Opponent Face Up at Feet (X).....Moonsault Fall
Opponent Face Up at Feet (O).....Stretch Muffler Hold
Opponent Face Down at Head (X)...Sunset Flip
Opponent Face Down at Head (O)...Torture Camel Clutch
Opponent Face Down at Feet (X)...Jap Leg Roll Clutch
Opponent Face Down at Feet (O)...Torture Romero Sp.
Running at Downed Opponent (O)...Flashing Elbow

Corner Grapple
-------------------
Corner Grapple (O) + Up..........Top Rope Huracanrana
Corner Grapple (O) + L/R.........TRIPLE MOONSAULTS [S]
Corner Grapple (O) + Down........Reverse Tornado DDT

DOUBLE AND TRIPLE TEAM MOVES
----------------------------
Two Platon Front Grapple.........Double Dropkick
Three Platon Front Grapple.......Triple Hammer Blow
Two Platon Back Grapple..........Sandwich Enzuigiri
Three Platon Back Grapple........Triple Hammer Blow
Two Platon Corner................Spanish Fly
Three Platon Corner..............Triple Corner Attack

Run-up/Counter & Apron
----------------------
Run-Up Post vs Standing ([]).....Rebound Missile kick
Run-Up Post vs Downed (X)........Moonsault Press
Apron Grapple from inside........Elbow Bunt
Apron Grapple from outside.......Landing Brainbuster
Front Avalanche Counter..........Top Rope R Roll Pin
Back Avalanche Counter...........Top Rope Huracanrana


PERFORMANCE
-----------
Entrance.........................Backflip
Analog Stick Left................Backflip
Analog Stick Right...............Hands High Raise
Analog Stick Up..................Katana Pose
Analog Stick Down................Sting Shout

-----------------------------------------
LOGIC PRIORITY 1
Reverse Tornado DDT / Near Head O (S) 0/100 (L) 0/100

LOGIC PRIORITY 2
Flying Tornado DDT / Near Head O (S) 0/100 (L) 20/80

Personal Traits
0/100

Discretion
25/75

Flexibility
20/80

Cooperation
25/75
------------------------------------------

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