Monday, February 23, 2015

Angelico - Lucha Underground - 2015

=========================================
======= SKILL AND PARAMETER STATS =======
=========================================

SKILL
-----
Name...........................Angelico
Class..........................Junior
Height.........................190cm
Weight.........................97kg
Gender.........................Male
Birthdate......................5/7/1987
Country........................S.Africa
Wrestler Rank..................C
Charisma.......................C
Offensive Skill................Luchador
Return Skill...................Luchador
Critical Type..................Finisher
Special Skill..................Strikeback
Recovery.......................Good
Recovery (bleeding)............Good
Breathing......................Good
Breathing (bleeding)...........Normal
Willpower......................Medium
Willpower (bleeding)...........Medium
Neck Endurance.................Normal
Arm Endurance..................Normal
Back Endurance.................Normal
Leg Endurance..................High
Movement Speed.................Medium Fast
Ascend Speed...................Medium Fast
Ascend Skill...................Run

PARAMETER - OFFENSE
-------------------
Punch..............3
Kick...............8
Throw..............3
Joint..............3
Stretch............4
Power..............5
Agility............8
Arm................4
Tech...............5
Rough..............5
Overall............5
Entertain..........4

PARAMETER - DEFENSE
-------------------
Punch..............5
Kick...............4
Throw..............4
Joint..............6
Stretch............5
Flying.............8
Body...............5
Lariat.............3
Tech...............5
Rough..............4
Overall............4
Entertain..........8

TOTAL SKILL POINTS (on a scale from 0-380): 172

========================================
=============== MOVELIST ===============
========================================

Specialty moves are marked with [S]. 
Finisher is marked with [F].
REPLACEMENT MOVE IS MARKED WITH [Re].

KEY:

([]) = Square button
(X)  = X button
(O)  = Circle button

STRIKES
-------
Standing ([])....................Middle Kick
Standing (X).....................Elbow Bunt
Standing (O) + d-pad.............Highman Kick
Standing (O).....................Drop Kick
Standing ([]) + (X)..............Jumping High Kick
Running ([]).....................Zero Fighter Kick
Running (X)......................Spinning Dropkick
Running (O)......................TWO-STEP KICK [S]
Running Counter ([]).............Cyclone Whip
Running Counter (X)..............Lift Whip
Running Counter (O)..............Orig.Frankensteiner
Run to corner....................Shining Wizard
Co-op Irish whip to corner.......Back Elbow
Corner-to-center attack..........None
Running Dive to outside..........Tope Con Jilo
Slingshot to outside.............Plancha Suicida
Slingshot to inside..............Swan Dive Kneel Kick

POST 
--------------------
Post ([])........................S DIVING FOOT STAMP [S]
Post (X).........................Diving Body Press
Post (O).........................Missile Kick
Post ([]) + (X)..................SENTON ATOMICO [S]
Cage Dive........................None

GRAPPLES
--------
Grapple ([]).....................Toe Kick
Grapple ([]) + Up................Body Slam
Grapple ([]) + Left/Right........Cyclone Whip
Grapple ([]) + Down..............Flying mare
Grapple (X)......................Short Elbow
Grapple (X) + Up.................Jumping Brainbuster
Grapple (X) + Left/Right.........Belly-to-Back
Grapple (X) + Down...............Sweep kick
Grapple (O)......................Super Kick
Grapple (O)......................Extrusion High Kick
Grapple (O) + Left/Right.........Cyber Knee lift
Grapple (O) + Down...............Arm Slam
Grapple ([]) + (X)...............OUTLAW'S EDGE [S][Re - into Turnbuckle]
Back Grapple ([])................Neck Smash
Back Grapple (X).................Enzui High Kick
Back Grapple (O).................Back Neckbreaker
Back Grapple (O) + Up/Down.......School Boy
Back Grapple (O) + Left/Right....German Suplex
Back Grapple ([]) + (X)..........Belly-to-Back
Back Grapple Counter ([])........Overhead Kick
Back Grapple Counter (X).........Back Switch

OPPONENT DOWN MOVES
-------------------
Opponent Face Up at Head (X).....Foot Stamp
Opponent Face Up at Head (O).....Sleeper Hold
Opponent Face Up at Feet (X).....Bck Hook-Leg Pinfall
Opponent Face Up at Feet (O).....Jail Hold [Re]
Opponent Face Down at Head (X)...Stomping (Neck)
Opponent Face Down at Head (O)...Kizi Max Hold [Re]
Opponent Face Down at Feet (X)...La Magistral
Opponent Face Down at Feet (O)...REVERSE FIGURE 4 [F]("Cruceta Invertidas")
Running at Downed Opponent (O)...Foot Stamp

Corner Grapple
-------------------
Corner Grapple (O) + Up..........Top Rope Brainbuster
Corner Grapple (O) + L/R.........Corner Backbreaker
Corner Grapple (O) + Down........Corner Knee Lift

DOUBLE AND TRIPLE TEAM MOVES
----------------------------
Two Platon Front Grapple.........Sandwich Enzuigiri
Three Platon Front Grapple.......Triple Hammer Blow
Two Platon Back Grapple..........Sandwich Enzuigiri
Three Platon Back Grapple........Triple Hammer Blow
Two Platon Corner................Shining Impact
Three Platon Corner..............Triple Impact

Run-up/Counter & Apron
----------------------
Run-Up Post vs Standing ([]).....Rebound missile kick
Run-Up Post vs Downed (X)........Diving Body Press
Apron Grapple from inside........Brainbuster to Ring
Apron Grapple from outside.......Landing Brainbuster
Front Avalanche Counter..........Powerbomb Whip
Back Avalanche Counter...........Top Rope Rollup Pin


PERFORMANCE
-----------
Entrance.........................Rattle Performance
Analog Stick Left................Pumping Fist
Analog Stick Right...............Oh Yeah!
Analog Stick Up..................Go-Go Pose
Analog Stick Down................Kung Fu Pose

-----------------------------------------
LOGIC PRIORITY 1
Toe Kick / Near Feet O (S) 0/100 (L) 10/90

LOGIC PRIORITY 2
Outlaw's Edge / Near Feet X (S) 0/100 (L) 30/70

Personal Traits
10/90

Discretion
25/75

Flexibility
20/80

Cooperation
20/80
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