Showing posts with label Dia Hearts. Show all posts
Showing posts with label Dia Hearts. Show all posts

Monday, February 9, 2015

KZY - Dragon Gate (Dia Hearts) - 2015

=========================================
======= SKILL AND PARAMETER STATS =======
=========================================

SKILL
-----
Name...........................KZY
Class..........................Junior
Height.........................172cm
Weight.........................75kg
Gender.........................Male
Birthdate......................6/26/1986
Country........................Japan
Wrestler Rank..................C
Charisma.......................B
Offensive Skill................Orthodox
Return Skill...................Orthodox
Critical Type..................Finisher
Special Skill..................Finish
Recovery.......................Good
Recovery (bleeding)............Good
Breathing......................Good
Breathing (bleeding)...........Below
Willpower......................Medium
Willpower (bleeding)...........Medium
Neck Endurance.................Normal
Arm Endurance..................Normal
Back Endurance.................Normal
Leg Endurance..................Low
Movement Speed.................Medium Fast
Ascend Speed...................Medium Fast
Ascend Skill...................Enable

PARAMETER - OFFENSE
-------------------
Punch..............4
Kick...............6
Throw..............5
Joint..............3
Stretch............3
Power..............5
Agility............7
Arm................4
Tech...............6
Rough..............4
Overall............2
Entertain..........4

PARAMETER - DEFENSE
-------------------
Punch..............6
Kick...............5
Throw..............5
Joint..............6
Stretch............6
Flying.............7
Body...............3
Lariat.............3
Tech...............5
Rough..............4
Overall............3
Entertain..........8

TOTAL SKILL POINTS (on a scale from 0-380): 158

========================================
=============== MOVELIST ===============
========================================

Specialty moves are marked with [S]. 
Finisher is marked with [F].
REPLACEMENT MOVE IS MARKED WITH [Re].

KEY:

([]) = Square button
(X)  = X button
(O)  = Circle button

STRIKES
-------
Standing ([])....................Toe Kick
Standing (X).....................Kesagiri Chop
Standing (O) + d-pad.............Flying Kneel Kick
Standing (O).....................Spinning Dropkick
Standing ([]) + (X)..............Flying Rolling Pin
Running ([]).....................Jumping Elbow
Running (X)......................Step-in Shouda
Running (O)......................JUMP NECKBREAK DROP [S][Re]
Running Counter ([]).............Back Elbow
Running Counter (X)..............Back Body Drop
Running Counter (O)..............Manhattan Drop
Run to corner....................Zero Fighter Kick
Co-op Irish whip to corner.......Step-in Shouda
Corner-to-center attack..........None
Running Dive to outside..........Suicide Dive
Slingshot to outside.............None
Slingshot to inside..............None

POST 
--------------------
Post ([])........................Somersault Drop
Post (X).........................FROG BODY PRESS [S]
Post (O).........................Missile Kick
Post ([]) + (X)..................ROLLING NECK BREAKER [S]
Cage Dive........................None

GRAPPLES
--------
Grapple ([]).....................Crown Elbow
Grapple ([]) + Up................Body Slam
Grapple ([]) + Left/Right........Elbow Stomp to Neck
Grapple ([]) + Down..............Hammer Blow
Grapple (X)......................Short Elbow
Grapple (X) + Up.................Brainbuster
Grapple (X) + Left/Right.........Chin Crusher
Grapple (X) + Down...............Waterwheel Drop
Grapple (O)......................Small Package Hold
Grapple (O)......................Stunner [Re]
Grapple (O) + Left/Right.........GRAND SALSA AUTO [S][Re]
Grapple (O) + Down...............N-Light Suplex
Grapple ([]) + (X)...............REVERSE TIGERDRIVER [F](Impact)
Back Grapple ([])................Neck Smash
Back Grapple (X).................Enzui Kneel Kick
Back Grapple (O).................School Boy
Back Grapple (O) + Up/Down.......Knee Tackle
Back Grapple (O) + Left/Right....German Suplex Whip
Back Grapple ([]) + (X)..........Rapid German Suplex
Back Grapple Counter ([])........Rumble
Back Grapple Counter (X).........Reverse Chin Crusher

OPPONENT DOWN MOVES
-------------------
Opponent Face Up at Head (X).....Run Face Dropkick
Opponent Face Up at Head (O).....Guillotine Drop
Opponent Face Up at Feet (X).....Bck Hook-Leg Pinfall
Opponent Face Up at Feet (O).....Stomping (Stomach)
Opponent Face Down at Head (X)...Leg Drop
Opponent Face Down at Head (O)...Torture Camel Clutch
Opponent Face Down at Feet (X)...Hooked-Leg Pinfall
Opponent Face Down at Feet (O)...Head Drop (Back)
Running at Downed Opponent (O)...Head Drop

Corner Grapple
-------------------
Corner Grapple (O) + Up..........Top Rope Tigerdriver
Corner Grapple (O) + L/R.........Corner Throat Chops
Corner Grapple (O) + Down........Corner Stomping Rush

DOUBLE AND TRIPLE TEAM MOVES
----------------------------
Two Platon Front Grapple.........Double Dropkick
Three Platon Front Grapple.......Triple Hammer Blow
Two Platon Back Grapple..........Sandwich Enzuigiri
Three Platon Back Grapple........Triple Hammer Blow
Two Platon Corner................Bomb Neck Combo
Three Platon Corner..............Triple Corner Attack

Run-up/Counter & Apron
----------------------
Run-Up Post vs Standing ([]).....None
Run-Up Post vs Downed (X)........Rolling Senton
Apron Grapple from inside........Elbow Bunt
Apron Grapple from outside.......Landing Brainbuster
Front Avalanche Counter..........Elbow Bunt
Back Avalanche Counter...........Backhand Elbow


PERFORMANCE
-----------
Entrance.........................Both-Hands Forward
Analog Stick Left................Both-Hands Forward
Analog Stick Right...............Fist and Arm Raise
Analog Stick Up..................Adjust Tights
Analog Stick Down................Both Hands Wide Open

-----------------------------------------
LOGIC PRIORITY 1
Reverse Tigerdriver / Near Feet X (S) 0/100 (L) 0/100

LOGIC PRIORITY 2
Grand Salsa Auto / Near Feet X (S) 0/100 (L) 25/75

Personal Traits
20/80

Discretion
35/65

Flexibility
20/80

Cooperation
25/75
------------------------------------------


=========================================
======= SKILL AND PARAMETER STATS =======
=========================================

SKILL
-----
Name...........................KZY
Class..........................Junior
Height.........................172cm
Weight.........................75kg
Gender.........................Male
Birthdate......................6/26/1986
Country........................Japan
Wrestler Rank..................C
Charisma.......................B
Offensive Skill................Orthodox
Return Skill...................Orthodox
Critical Type..................Finisher
Special Skill..................Finish
Recovery.......................Good
Recovery (bleeding)............Good
Breathing......................Good
Breathing (bleeding)...........Below
Willpower......................Medium
Willpower (bleeding)...........Medium
Neck Endurance.................Normal
Arm Endurance..................Normal
Back Endurance.................Normal
Leg Endurance..................Low
Movement Speed.................Medium Fast
Ascend Speed...................Medium Fast
Ascend Skill...................Enable

PARAMETER - OFFENSE
-------------------
Punch..............4
Kick...............6
Throw..............5
Joint..............3
Stretch............3
Power..............5
Agility............7
Arm................4
Tech...............6
Rough..............4
Overall............2
Entertain..........4

PARAMETER - DEFENSE
-------------------
Punch..............6
Kick...............5
Throw..............5
Joint..............6
Stretch............6
Flying.............7
Body...............3
Lariat.............3
Tech...............5
Rough..............4
Overall............3
Entertain..........8

TOTAL SKILL POINTS (on a scale from 0-380): 158

========================================
=============== MOVELIST ===============
========================================

Specialty moves are marked with [S]. 
Finisher is marked with [F].
REPLACEMENT MOVE IS MARKED WITH [Re].

KEY:

([]) = Square button
(X)  = X button
(O)  = Circle button

STRIKES
-------
Standing ([])....................Toe Kick
Standing (X).....................Kesagiri Chop
Standing (O) + d-pad.............Flying Kneel Kick
Standing (O).....................Spinning Dropkick
Standing ([]) + (X)..............Flying Rolling Pin
Running ([]).....................Jumping Elbow
Running (X)......................Step-in Shouda
Running (O)......................JUMP NECKBREAK DROP [S][Re]
Running Counter ([]).............Back Elbow
Running Counter (X)..............Back Body Drop
Running Counter (O)..............Manhattan Drop
Run to corner....................Zero Fighter Kick
Co-op Irish whip to corner.......Step-in Shouda
Corner-to-center attack..........None
Running Dive to outside..........Suicide Dive
Slingshot to outside.............None
Slingshot to inside..............None

POST 
--------------------
Post ([])........................Somersault Drop
Post (X).........................FROG BODY PRESS [S]
Post (O).........................Missile Kick
Post ([]) + (X)..................ROLLING NECK BREAKER [S]
Cage Dive........................None

GRAPPLES
--------
Grapple ([]).....................Crown Elbow
Grapple ([]) + Up................Body Slam
Grapple ([]) + Left/Right........Elbow Stomp to Neck
Grapple ([]) + Down..............Hammer Blow
Grapple (X)......................Short Elbow
Grapple (X) + Up.................Brainbuster
Grapple (X) + Left/Right.........Chin Crusher
Grapple (X) + Down...............Waterwheel Drop
Grapple (O)......................Small Package Hold
Grapple (O)......................Stunner [Re]
Grapple (O) + Left/Right.........GRAND SALSA AUTO [S][Re]
Grapple (O) + Down...............N-Light Suplex
Grapple ([]) + (X)...............REVERSE TIGERDRIVER [F](Impact)
Back Grapple ([])................Neck Smash
Back Grapple (X).................Enzui Kneel Kick
Back Grapple (O).................School Boy
Back Grapple (O) + Up/Down.......Knee Tackle
Back Grapple (O) + Left/Right....German Suplex Whip
Back Grapple ([]) + (X)..........Rapid German Suplex
Back Grapple Counter ([])........Rumble
Back Grapple Counter (X).........Reverse Chin Crusher

OPPONENT DOWN MOVES
-------------------
Opponent Face Up at Head (X).....Run Face Dropkick
Opponent Face Up at Head (O).....Guillotine Drop
Opponent Face Up at Feet (X).....Bck Hook-Leg Pinfall
Opponent Face Up at Feet (O).....Stomping (Stomach)
Opponent Face Down at Head (X)...Leg Drop
Opponent Face Down at Head (O)...Torture Camel Clutch
Opponent Face Down at Feet (X)...Hooked-Leg Pinfall
Opponent Face Down at Feet (O)...Head Drop (Back)
Running at Downed Opponent (O)...Head Drop

Corner Grapple
-------------------
Corner Grapple (O) + Up..........Top Rope Tigerdriver
Corner Grapple (O) + L/R.........Corner Throat Chops
Corner Grapple (O) + Down........Corner Stomping Rush

DOUBLE AND TRIPLE TEAM MOVES
----------------------------
Two Platon Front Grapple.........Double Dropkick
Three Platon Front Grapple.......Triple Hammer Blow
Two Platon Back Grapple..........Sandwich Enzuigiri
Three Platon Back Grapple........Triple Hammer Blow
Two Platon Corner................Bomb Neck Combo
Three Platon Corner..............Triple Corner Attack

Run-up/Counter & Apron
----------------------
Run-Up Post vs Standing ([]).....None
Run-Up Post vs Downed (X)........Rolling Senton
Apron Grapple from inside........Elbow Bunt
Apron Grapple from outside.......Landing Brainbuster
Front Avalanche Counter..........Elbow Bunt
Back Avalanche Counter...........Backhand Elbow


PERFORMANCE
-----------
Entrance.........................Both-Hands Forward
Analog Stick Left................Both-Hands Forward
Analog Stick Right...............Fist and Arm Raise
Analog Stick Up..................Adjust Tights
Analog Stick Down................Both Hands Wide Open

-----------------------------------------
LOGIC PRIORITY 1
Reverse Tigerdriver / Near Feet X (S) 0/100 (L) 0/100

LOGIC PRIORITY 2
Grand Salsa Auto / Near Feet X (S) 0/100 (L) 25/75

Personal Traits
20/80

Discretion
35/65

Flexibility
20/80

Cooperation
25/75
------------------------------------------

Dragon Kid - Dragon Gate (Dia Hearts) - 2015

=========================================
======= SKILL AND PARAMETER STATS =======
=========================================

SKILL
-----
Name...........................Dragon Kid
Class..........................Junior
Height.........................162cm
Weight.........................70kg
Gender.........................Male
Birthdate......................7/22/176
Country........................Japan
Wrestler Rank..................C
Charisma.......................C
Offensive Skill................Luchador
Return Skill...................Luchador
Critical Type..................Finisher
Special Skill..................Stardom
Recovery.......................Good
Recovery (bleeding)............Slow
Breathing......................Normal
Breathing (bleeding)...........Below
Willpower......................Medium
Willpower (bleeding)...........Poor
Neck Endurance.................Normal
Arm Endurance..................Low
Back Endurance.................Normal
Leg Endurance..................Normal
Movement Speed.................Fast
Ascend Speed...................Fast
Ascend Skill...................Run

PARAMETER - OFFENSE     PARAMETER - DEFENSE
-------------------     -------------------
Punch..............2    Punch.............3
Kick...............4    Kick..............4
Throw..............3    Throw.............5
Joint..............2    Joint.............3
Stretch............3    Stretch...........4
Power..............1    Flying............8
Agility............10   Body..............2
Arm................1    Lariat............2
Tech...............9    Tech..............8
Rough..............1    Rough.............4
Overall............1    Overall...........2
Entertain..........3    Entertain.........7

TOTAL SKILL POINTS (on a scale from 0-380): 135

========================================
=============== MOVELIST ===============
========================================
KEY:
([]) = Square button
(X) = X button
(O) = Circle button


Dragon Kid is in the Game, Either Recostume him, Or make a new EDIT.
1.Pick an Organization
2.Create New
3.Choose Model
4.Locate Dragon Kid (Dragon Gate)
5.Use Template to change Appearance.

Big R Shimizu - Dragon Gate (Dia Hearts) - 2015

=========================================
======= SKILL AND PARAMETER STATS =======
=========================================

SKILL
-----
Name...........................Big R Shimizu
Class..........................Junior
Height.........................175cm
Weight.........................100kg
Gender.........................Male
Birthdate......................10/26/1992
Country........................Japan
Wrestler Rank..................C
Charisma.......................C
Offensive Skill................Power
Return Skill...................Power
Critical Type..................Finisher
Special Skill..................Guts
Recovery.......................Good
Recovery (bleeding)............Slow
Breathing......................Normal
Breathing (bleeding)...........Below
Willpower......................Strong
Willpower (bleeding)...........Poor
Neck Endurance.................High
Arm Endurance..................Normal
Back Endurance.................High
Leg Endurance..................Normal
Movement Speed.................Medium
Ascend Speed...................Medium
Ascend Skill...................Enable

PARAMETER - OFFENSE
-------------------
Punch..............5
Kick...............2
Throw..............6
Joint..............4
Stretch............3
Power..............8
Agility............4
Arm................8
Tech...............3
Rough..............4
Overall............2
Entertain..........4

PARAMETER - DEFENSE
-------------------
Punch..............5
Kick...............4
Throw..............4
Joint..............5
Stretch............6
Flying.............8
Body...............5
Lariat.............5
Tech...............3
Rough..............4
Overall............3
Entertain..........8

TOTAL SKILL POINTS (on a scale from 0-380): 152

========================================
=============== MOVELIST ===============
========================================

Specialty moves are marked with [S]. 
Finisher is marked with [F].
REPLACEMENT MOVE IS MARKED WITH [Re].

KEY:

([]) = Square button
(X)  = X button
(O)  = Circle button

STRIKES
-------
Standing ([])....................Chest Slap
Standing (X).....................Combination3
Standing (O) + d-pad.............Elbow Bunt
Standing (O).....................Football Tackle
Standing ([]) + (X)..............Striking lariat
Running ([]).....................Shoulder Tackle
Running (X)......................Shoulder Fly Attack
Running (O)......................Vader Attack
Running Counter ([]).............Spine Buster
Running Counter (X)..............Front Suplex
Running Counter (O)..............Backflip
Run to corner....................VADER ATTACK [S]
Co-op Irish whip to corner.......Lariat
Corner-to-center attack..........None
Running Dive to outside..........None
Slingshot to outside.............Sledgehammer
Slingshot to inside..............None

POST 
--------------------
Post ([])........................Dive Back Elbow Drop
Post (X).........................Sledgehammer
Post (O).........................Dive Shoulder Attack
Post ([]) + (X)..................Diving Elbow Bunt
Cage Dive........................None

GRAPPLES
--------
Grapple ([]).....................Elbow Bunt
Grapple ([]) + Up................Gorilla Slam
Grapple ([]) + Left/Right........Flying Mare
Grapple ([]) + Down..............Neck Throw
Grapple (X)......................Short Elbow
Grapple (X) + Up.................Rising Brainbuster
Grapple (X) + Left/Right.........Fallaway Slam
Grapple (X) + Down...............Short Range Lariat
Grapple (O)......................Bear Hug
Grapple (O)......................Oklahoma Stampede
Grapple (O) + Left/Right.........Jumping Bomb
Grapple (O) + Down...............NECK HANGING BOMB [S]
Grapple ([]) + (X)...............MUSOU [F](Shot-Put Slam)
Back Grapple ([])................Command Elbow
Back Grapple (X).................1-Hand Backbreaker
Back Grapple (O).................Takedown
Back Grapple (O) + Up/Down.......Backslide
Back Grapple (O) + Left/Right....German Suplex Whip
Back Grapple ([]) + (X)..........Throwing Ger Suplex
Back Grapple Counter ([])........Rumble
Back Grapple Counter (X).........Back Switch

OPPONENT DOWN MOVES
-------------------
Opponent Face Up at Head (X).....Both Hands-Press Pin
Opponent Face Up at Head (O).....Stomping (Face)
Opponent Face Up at Feet (X).....Hooked-Leg pinfall
Opponent Face Up at Feet (O).....Stomping (Stomach)
Opponent Face Down at Head (X)...Pinfall
Opponent Face Down at Head (O)...Torture Camel Clutch
Opponent Face Down at Feet (X)...Uproot Belly-to-Back
Opponent Face Down at Feet (O)...ELEVATED BOSTON CRAB [S]
Running at Downed Opponent (O)...Stomping

Corner Grapple
-------------------
Corner Grapple (O) + Up..........2nd Rope Brainbuster
Corner Grapple (O) + L/R.........TURNBUCKLE STAMPEDE [S]
Corner Grapple (O) + Down........Corner Throat Chop

DOUBLE AND TRIPLE TEAM MOVES
----------------------------
Two Platon Front Grapple.........Double Brainbuster
Three Platon Front Grapple.......Triple Hammer Blow
Two Platon Back Grapple..........Double Backdrop
Three Platon Back Grapple........Triple Hammer Blow
Two Platon Corner................Double Corner Attack
Three Platon Corner..............Triple Corner Attack

Run-up/Counter & Apron
----------------------
Run-Up Post vs Standing ([]).....
Run-Up Post vs Downed (X)........
Apron Grapple from inside........Brainbuster to Ring
Apron Grapple from outside.......Elbow Bunt
Front Avalanche Counter..........Elbow Bunt
Back Avalanche Counter...........Backhand Elbow


PERFORMANCE
-----------
Entrance.........................Pumping Fist
Analog Stick Left................Bow
Analog Stick Right...............Oh Yeah!
Analog Stick Up..................Take That
Analog Stick Down................Neck Cut and Growl

-----------------------------------------
LOGIC PRIORITY 1
Musou / Near Head X (S) 0/100 (L) 0/100

LOGIC PRIORITY 2
Backflip / Near Feet X (S) 0/100 (L) 50/50

Personal Traits
25/75

Discretion
25/75

Flexibility
25/75

Cooperation
25/75
------------------------------------------

BxB Hulk - Dragon Gate (Dia Hearts) - 2015

=========================================
====== SKILL AND PARAMETER STATS ======
=========================================
SKILL
-----
Name......................................BxB Hulk
Size.........................................Small
Class.......................................Junior
Height......................................178 cm
Weight.......................................76 kg
Gender........................................Male
Birthdate................................7/15/1980
Country......................................Japan
Wrestler Rank....................................B
Charisma.........................................B
Stance.......................................Lucha
Offensive Skill.............................Junior
Return Skill................................Junior
Critical Type.............................Finisher
Special Skill.................................None
Recovery......................................Good
Recovery (bleeding)...........................Good
Breathing...................................Normal
Breathing (bleeding).........................Below
Willpower...................................Medium
Willpower (bleeding)........................Medium
Neck Endurance..............................Normal
Arm Endurance...............................Normal
Back Endurance..............................Normal
Leg Endurance.................................High
Movement Speed.........................Medium Fast
Ascend Speed...........................Medium Fast
Ascend Skill...................................Run
Favorite Weapon...............................None

PARAMETER - OFFENSE     PARAMETER - DEFENSE
-------------------     -------------------
Punch.............5     Punch.............6
Kick..............6     Kick..............5
Throw.............4     Throw.............6
Joint.............3     Joint.............4
Stretch...........5     Stretch...........6
Power.............5     Flying............7
Instant-P.........8     Crush.............5
Arm Power.........4     Arm Power.........4
Technical.........7     Technical.........7
Rough.............3     Rough.............3
Ground............2     Ground............3
Entertain.........5     Entertain.........9

TOTAL SKILL POINTS (on a scale from 0-380): 152
=========================================
=============== MOVELIST ===============
=========================================

********IF ANY OF THESE MOVES ARE INCORRECT, PLEASE FILL OUT THE********
********FORM BELOW, IT'S NOT ALWAYS EASY TO FIND MATCHING MOVES.********


Specialty moves are marked with [S]. Finisher is marked with [F].

KEY:

([]) = Square button
(X)  = X button
(O)  = Circle button

STRIKES
-------
Standing ([])..............................................Slap (Chest)
Standing (X).............................................Kesa Giri Chop
Standing (O) + d-pad....................................Striking Lariat
Standing (O)..........................................Spinning Dropkick
Standing ([]) + (X)....................................Rolling Solebutt
Running ([])................................................Clothesline
Running (X)..............................................Super Dropkick
Running (O)..........................................Flying Jumping DDT
Running Counter ([]).......................................Cyclone Whip
Running Counter (X)........................................Leg Scissors
Running Counter (O)..................................Flying Jumping DDT
Run to corner........................................Rolling Koppo Kick
Co-op Irish whip to corner...........................Rolling Koppo Kick
Corner-to-center attack............................................None

GRAPPLES
--------
Grapple ([])................................................Arm Breaker
Grapple ([]) + Up..............................................Bodyslam
Grapple ([]) + Left/Right..................................Cyclone Whip
Grapple ([]) + Down.......................................Drop Toe Hold
Grapple (X)...............................................Body Solebutt
Grapple (X) + Up....................................Jumping Brainbuster
Grapple (X) + Left/Right............................Frankensteiner Whip
Grapple (X) + Down...................................Rapid Dragon Screw
Grapple (O)..............................................Diamond Cutter
Grapple (O)........................................HIGH JUMP FACEBUSTER [S]
Grapple (O) + Left/Right...................................AMAZE IMPACT [S]
Grapple (O) + Down...................................EMERALD FLOWSION M [S]
Grapple ([]) + (X)..............................EGOIST DRIVER("E.V.O.") [F]
Back Grapple ([]).........................................Back Solebutt
Back Grapple (X).......................................Back Neckbreaker
Back Grapple (O)...................................Pendulum Backbreaker
Back Grapple (O) + Up/Down...................................School Boy
Back Grapple (O) + Left/Right.............................German Suplex
Back Grapple ([]) + (X)................................Volcano Eruption
Back Grapple Counter ([]).................................Kangaroo Kick
Back Grapple Counter (X)....................................Back Switch

OPPONENT DOWN MOVES
-------------------
Opponent Face Up at Head (X)................................Sunset Flip
Opponent Face Up at Head (O)........................Chickenwing Armlock
Opponent Face Up at Feet (X)..............................Moonsault Pin
Opponent Face Up at Feet (O).......................Bck Hook-Leg Pinfall
Opponent Face Down at Head (X)..............................Sunset Flip
Opponent Face Down at Head (O)......................Stepover Armbreaker
Opponent Face Down at Feet (X)...........................Hooked Leg Pin
Opponent Face Down at Feet (O)..........................Stomping (Back)
Running at Downed Opponent (O)..............................Sunset Flip

POST AND APRON MOVES
--------------------
Post ([])........................................Diving Guillotine Drop
Post (X)...............................................Moonsault Attack
Post (O)...................................................Missile Kick
Post ([]) + (X).....................................SHOOTING STAR PRESS [S]
Run-Up Post vs Standing ([])...........................Moonsault Attack
Run-Up Post vs Downed (X)................................Rolling Senton
Corner Grapple (O) + Up...........................Avalanche Side Suplex
Corner Grapple (O) + Left/Right.....................Corner Low Dropkick
Corner Grapple (O) + Down..................................Corner Koppo
Front Avalanche Counter.....................Avalanche Oklahoma Stampede
Back Avalanche Counter...................................Backhand Elbow
Apron Grapple from inside..........................Inferno Dragon Screw
Apron Grapple from outside..........................Shoulder Armbreaker
Running Dive to outside...............................Spaceman Quebrada
Slingshot to outside....................................Plancha Suicida
Slingshot to inside................................Swan Dive Kneel Kick
Cage Dive...............................................Moonsault Press

DOUBLE AND TRIPLE TEAM MOVES
----------------------------
Two Platon Front Grapple................................Double Dropkick
Two Platon Back Grapple...................................Double Muscle
Two Platon Corner.................................Double Corner Attacks
Three Platon Front Grapple...........................Triple Hammer Blow
Three Platon Back Grapple...........................Triple Hammer Blows
Three Platon Corner...............................Triple Corner Attacks

PERFORMANCE
-----------
Entrance..................................................Hands Come On
Analog Stick Left........................................Hands Gut Pose
Analog Stick Right.............................................Backflip
Analog Stick Up.............................................Latin Dance
Analog Stick Down............................................Cartwheels


-----------------------------------------------------------------------
LOGIC PRIORITY 1
Egoist Driver / Near Feet X (S) 0/100 (L) 10/90

LOGIC PRIORITY 2
Egoist Driver / Near Feet O (S) 0/100 (L) 10/90

Personal Traits
0/100

Discretion
15/85

Flexibility
20/80

Cooperation
25/75
------------------------------------------

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